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Re: Doom problems?



On Sat, Nov 08, 2003 at 12:40:34PM -0600, Alex Malinovich wrote:
> On Sat, 2003-11-08 at 11:57, Joel Konkle-Parker wrote:
> > Andreas Janssen wrote:
> > > I can't say what exactly your problem is, but Debian comes with several
> > > prepackaged Doom clones (for example lxdoom, prboom). prboom will also
> > > allow you to run the game at higher resolutions.
> > 
> > I'm somewhat wary of 'enhanced' versions of games. Do you know what 
> > changed? Is this actually Doom, or is it an 'enhanced' version with 
> > added features the developers thought would be cool?
> 
> I used one of the clones a few months ago. I believe it was doomlegacy
> (but don't quote me on that :). Played through all of Doom 1 and Doom 2
> with it. (Took me quite a while to find the floppies so I could install
> the WADs but it was well worth it. :) The only game-affecting change was
> the addition of a "jump" button, but you could disable that if you
> wanted. Everything else was just as I remembered it, except that you
> could run it at higher resolutions and use opengl if you wanted. And it
> had a TCP/IP multiplayer mode. (Something the original Doom lacked.) But
> the experience was just as I remember it.

You have a rose-tinted memory then - legacy also adds mouselook, decals on
walls, and crosshairs! But of course they can all be turned off.

-- 
Jon Dowland
http://jon.dowland.name/



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