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Re: nVIDIA/Xft/OpenGL Problems



Hi All,

Sorry, please ignore my post, it was the well publicised fontconfig
problem.  Unfortunately, I haven't been able to connect to Freenode for
the past couple of days.  Actually q3demo still isn't working properly,
but I'm sure I'll be able to get that one sorted out... then again, if
anyone wants to help...

Q3 1.11 linux-i386 Dec  4 1999
----- FS_Startup -----
Current search path:
/home/lbarbuto/.q3a/baseq3
./baseq3/pak8.pk3 (9 files)
./baseq3/pak7.pk3 (4 files)
./baseq3/pak6.pk3 (64 files)
./baseq3/pak5.pk3 (7 files)
./baseq3/pak4.pk3 (272 files)
./baseq3/pak3.pk3 (4 files)
./baseq3/pak2.pk3 (148 files)
./baseq3/pak1.pk3 (26 files)
./baseq3/pak0.pk3 (1387 files)
./baseq3

----------------------

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
/home/lbarbuto/.q3a/demoq3
./demoq3/pak0.pk3 (1387 files)
./demoq3

----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: juno
IP: 10.0.0.79
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.1
XFree86-VidModeExtension Activated at 800x600
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
gd error (glide): Can't find or access Banshee/V3 board
fxmesa: ERROR no Voodoo Graphics or Voodoo Rush !
Initializing OpenGL extensions
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...GL_ARB_multitexture not found
...GL_EXT_compiled_vertex_array not found

GL_VENDOR: Brian Paul
GL_RENDERER: Mesa X11
GL_VERSION: 1.1 Mesa 2.6
GL_EXTENSIONS: GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_logic_op GL_EXT_blend_subtract GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_vertex_array GL_EXT_texture_object GL_EXT_texture3D GL_MESA_window_pos GL_MESA_resize_buffers GL_EXT_shared_texture_palette 3DFX_set_global_palette
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU: 
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x44455000 dma buffer
Not forcing sounds to 8 bit
No background file.
----------------------
Loading vm file vm/ui.qvm.
VM file ui compiled to 902363 bytes of code
4 arenas parsed
6 bots parsed
trFMV::play(), playing idlogo.RoQ
]/quit
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------

Thanks,

Lucas



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