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Quake 3



Hey guys,

I have been tyring to get Quake3 working recently.

I upgraded the kernel to 2.4.7, and included support for AGP and DRI

I am running testing, so I have X 4.x

I added
Load "glx"
Load "dri"
to my X config

however, glxinfo reports "direct rendering: no"

I already have Q3 installed, but it fails to start, with the following
output:

(pts/0)jason@seele:~$ quake3
Q3 1.29f linux-i386 Jun 19 2001
----- FS_Startup -----
Current search path:
/home/jason/.q3a/baseq3
/usr/local/quake3/baseq3/pak6.pk3 (61 files)
/usr/local/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/quake3/baseq3
./quake3.x86/baseq3

----------------------
4057 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.0
Xlib:  extension "XFree86-DGA" missing on display ":0.0".
Failed to detect XF86DGA Mouse
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect


***********************************************************
 You are using software Mesa (no hardware acceleration)!   
 Driver DLL used: libGL.so
 If this is intentional, add
       "+set r_allowSoftwareGL 1"
 to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so
from /etc
/ld.so.conf or current dir: /usr/local/quake3/libMesaVoodooGL.so: cannot
open sh
ared object file: No such file or directory
failed
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem



Any ideas?

thanks,
jason
jason@pepas.com



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