Re: "startx lxdoom" - wrong colormap
Sven Hoexter <firstname.lastname@example.org> writes:
> > which shows perfect colors but is quite slow.
> Hm, lxdoom ist _very_ slow!
AFAIK you must blame the original Doom code for this, not lxdoom. It
simply wasn't designed for higher resoultions and scales very badly.
> On my K6-2 400 the maximum resolution is 800x600 with KDE2 ;-)
> Better is 640x480. Try it with a lower resolution (the parameter for
> lxdoom are mention in the readme)
I'm running it already at 320x200. I know that it runs much faster at
8bpp than at 16bpp as I can try it out. The problem is just those
wrong colors. And running it under a window manager doesn't satisfact