Re: how to test hardware acceleration / GL / utahglx?
- To: Krzys Majewski <majewski@cs.ubc.ca>
- Cc: "Debian user list \(undigested\)" <debian-user@lists.debian.org>
- Subject: Re: how to test hardware acceleration / GL / utahglx?
- From: Willy Lee <willy2@jps.net>
- Date: 29 Oct 2000 22:58:23 -0800
- Message-id: <8766ma6cj4.fsf@jps.net>
- In-reply-to: Krzys Majewski's message of "Sun, 29 Oct 2000 22:39:07 -0800 (PST)"
- References: <Pine.LNX.4.21.0010292238180.20592-100000@localhost>
"Krzys" == Krzys Majewski <majewski@cs.ubc.ca> writes:
>> > Finally, I've got some utahglx debs > installed, how do I test
>> whether the hardware acceleration is > working? >> chris
>>
>> Run a demo that uses textures (almost always runs painfully slow
>> using software rendering).
> Exactly. Like what? -chris
If you have 'mesademos' installed, try compiling and running 'spectex'
or 'texcyl'. Multi-texturing ought to bring any software renderer to
its knees.
=wl
--
Albert ``Willy'' Lee, Emacs user, game programmer
"They call me CRAZY - just because I DARE to DREAM of a RACE of
SUPERHUMAN MONSTERS!"
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