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Re: how to test hardware acceleration / GL / utahglx?



> If you have 'mesademos' installed, try compiling and running 'spectex'
> or 'texcyl'.  Multi-texturing ought to bring any software renderer to
> its knees.

Didn't find these but found some  other ones. To compile them I had to
install Glut which overwrote the 
/usr/include/GL/glut.h
from my libutahglx-dev, should I worry? 

Also, at least one of them will not compile:

olympic.c:170: parse error before `glut_post_redisplay_p'
olympic.c: In function `ReInit':
olympic.c:192: warning: passing arg 1 of `glutIdleFunc' from incompatible pointer type
olympic.c: In function `main':
olympic.c:371: warning: passing arg 1 of `glutIdleFunc' from incompatible pointer type

Also, none  of the  ones that did  compile do anything  interesting --
they don't move, they just sit there. 

-chris



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