Re: how to test hardware acceleration / GL / utahglx?
> If you have 'mesademos' installed, try compiling and running 'spectex'
> or 'texcyl'. Multi-texturing ought to bring any software renderer to
> its knees.
Didn't find these but found some other ones. To compile them I had to
install Glut which overwrote the
from my libutahglx-dev, should I worry?
Also, at least one of them will not compile:
olympic.c:170: parse error before `glut_post_redisplay_p'
olympic.c: In function `ReInit':
olympic.c:192: warning: passing arg 1 of `glutIdleFunc' from incompatible pointer type
olympic.c: In function `main':
olympic.c:371: warning: passing arg 1 of `glutIdleFunc' from incompatible pointer type
Also, none of the ones that did compile do anything interesting --
they don't move, they just sit there.