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Re: Joystick



*- Michael Beattie wrote about "Joystick"
> 
> I've downloaded, compiled and installed the new Joystick drivers, version
> 1.2.13. Works fine. I want to try out the joystick in a game, to check it
> actually works properly. I have tried quake2, but no matter what I do, I
> cannot get quake2 to use the joystick, mainly because I can find no
> documentation on how to get quake2 to use a joystick.... If anyone uses a
> joystick with quake2, or has done, can you tell me how?
> 
> Or, someone could suggest another game which uses a joystick that I could
> try.
> 
> The main reason I am trying the new drivers, is that is supports my (ICK)
> Microsloth Sidewinder Precision Pro, which is fully digital. The test
> programs work fine. the `joycal` program in xbase works too.
> 
> Please CC replies, I am not currently subscribed.
> 
> FWIW, there is a link on www.linuxgames.com and/or www.linuxquake.com to
> the drivers. They are to be included in kernel 2.2, and the patch is
> available for 2.0.36. It works fine on the debianised 2.0.35.
> 

Linux quake does not have native support for the joystick.  The only
way to get the joystick to work in quake is to use the joy2key program
at http://www.freenet.tlh.fl.us/~amstpi/joy2key.html.  This program
translates joystick movement and buttons to keyboard activity.  Joy2key
supports X, tty's and rawconsole(svgalib).  It supports a config file
with different sections for different games.  Someone has started a
page with different config's(only about 3 or 4 right now) at
http://www-unix.oit.umass.edu/~tetron/joy2keyconfig.html.

With the new joystick driver in the kernel I would expect more games to
natively support the js? devices.  Especially once the 2.2 series of
kernels hit the wire.

Have fun,

Brian 
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							   - unknown  

Mechanical Engineering                              servis@purdue.edu
Purdue University                   http://www.ecn.purdue.edu/~servis
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