Re: Quake Segfaults
firstname.lastname@example.org (Michael Beattie) writes:
[snip: quake crashing after hamm upgrade]
> I was told a fix for this was an ldconfig . It worked for me, and
> everything is fine now... except.. (who knew that was coming?)
This probably makes it a bug in svgalib.
> I dont know where the problem is, but it is as if some sounds are played
> on /dev/audio and some on /dev/dsp , and most of them die.. the best way
> to explain it is when you try to cat a wav file to /dev/audio. Generally
> it is all static. that is what it is like in the game.
I'd noticed something like this and assumed it was a problem with my
cheap sound card. How I fix it (which is probably completely
unrelated to the actual problem) is to quit, bplay a .wav file, then
restart the game until it works.
Carey Evans http://home.clear.net.nz/pages/c.evans/
"[UNIX] appears to have the inside track on being the replacement for
CP/M on the largest microcomputers (e.g. those based on 68000...)"
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