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Re: Quake Segfaults



On Sat, 6 Jun 1998, Edward Betts wrote:

> On Sat, 06 Jun, 1998, Michael Beattie wrote:
> > On Sat, 6 Jun 1998, Jaakko Niemi wrote:
> > 
> > I was told a fix for this was an ldconfig . It worked for me, and
> > everything is fine now... except.. (who knew that was coming?)
> > 
> > I am still having trouble with sound in squake and quake2.
> > 
> > I dont know where the problem is, but it is as if some sounds are played
> > on /dev/audio and some on /dev/dsp , and most of them die.. the best way
> > to explain it is when you try to cat a wav file to /dev/audio. Generally
> > it is all static. that is what it is like in the game.
> 
> You can't cat a wav file to /dev/audio, only an au file wav is in the wrong
> format.

That I know, it was an example of what it sounds like
 
> The problem with quake is that you only have your sound card configured for
> 8bit and quake is doing 16 bit sound hence the static. I expect you have a
> ``soundblaster compatible'' that is not soundblaster 16 compatible.

You are right, it is not sb16 compatible, (ESS1868) but I have had it
working before, and I made no changes to the packages, the only change was
FAT -> FAT32 on the drives that hold the pak files, and a new motherboard.
I know either of these could be the problem, but I am stumped as to where
it can be fixed.
I can use `squake -sndbits 8' to get sound "better" but it then clicks
intermittently with the start of sounds.


btw: Pine can only open my mailbox readonly after hamm upgrade. what
gives?

                       Michael Beattie (mickyb@es.co.nz)

-------------------------------------------------------------------------------
    Jump through hoops? I don't think so. Crawl through Windows? *HELL NO*!!
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                Debian GNU/Linux....  Ooohh You are missing out!


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