Re: is the Creative Labs AWE64 GOLD Soundcard supported?
> > > You HAVE to install it as a module, because isapnp must be started first,
> > > and then the sound module has to be installed. In fact, isapnp will be
> > > started automagically by the current initrd scripts, so you have just to
> > > install it, and add two entrys two the isapnp config file (mail me for more
> > > info).
> > I believe I have isapnp.conf set up correctly in /usr/local as I needed to
> > use it (and a modularized version of the SB 16 driver) to get any sound at
> > all. However...
> > When I selected the additional low level drivers option and then the awe
> > driver option, and compile, I didn't find anything in
> > /usr/src/linux/modules, where the sound module always showed up before.
> > Have you actually found this file there? Whould the option for the awedrv
> > even show up in 'make menuconfig' if there was a problem with the included
> > patching script? (I assumed it would not, and the script did not report
> > any problems).
> Mmmh. I use the kernelpackage, and it installed the file "sound.o" just
> under /lib/modules/2.0.29/misc, where it belongs to... no problems at all.
The trick is not to forget to do 'make modules'. This was all a mistake
on my part, you most certainly do not have to use initrd. Sorry if I have
caused anyone any confusion.
> Are you sure you choosed the awe driver as a module? Are you sure you
> the kernel compile right? Try using the kernel-package from debian.
> "Rhubarb is no Egyptian god."
> Marcus Brinkmann
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