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Re: svgalib install



>But what about using svgalib?  I _imagine_ it wouldn't use up much in
>the way of disks, and a simple GUI version of dselect ought not be
>too difficult.  Has anyone thought of this idea?  Are there any
>hidden traps that would make this too difficult?

It's perfectly possible, provided someone has the time to write it l-)

The main technical problem I can see is getting svgalib up and running
on arbitrary machines.  For low-resolution graphics modes that
shouldn't be too hard, actually - has anyone failed to do this or does
it work everywhere?

For high-resolution modes it can be anything from hard to impossible,
so we'd have to steer clear of those.

-- 
Richard Kettlewell
http://www.elmail.co.uk/staff/richard/                    richard@elmail.co.uk
Hanging is too good for a man who makes puns; he should be drawn and quoted. 
      -- Fred Allen


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