Xlink kai, xbox online
Hola, el xLink kai es un programa para jugar Xbox on-line esta es su
pagina web http://www.teamxlink.co.uk/ tiene su
version para Linux i386 y me la e bajado para usarla con mi Debian
Sarge,
Este es el fichero README del programa
10-May-2005
WARNING: don't use the old version of kaid.conf
- Edit kaid.conf and put your username and password
- Do other changes on kaid.conf (instructions inline on that file)
- Start kaid with (root required):
./kaid -c kaid.conf
- The flag -h should help you with more options (./kaid -h)
**Compiled by Cyborgas for TeamXlink**
cuando ejecuto ./kaid -c kaid.conf me sale este mensaje en la consola
./kaid -c kaid.conf
KAID: Kai Engine for Linux is initialising...
KAID: Kai Engine for Linux is starting...
THREAD: Engine thread started...
KAID: Failed to create UI socket...
Y no se habre el programa...
este es una copia del archivo kaid.conf
################################################################################
# Kai Engine Configuration File
#
# This file contains the configuration options for Kai Engine.
# There are some fields which can be modified, the descriptions of these fields
# and their default values are listed below
#
# Verbosity : Debug output verbosity. Options are as follows:
# 0 -
Silent apart from starting / stopping messages, and init failures.
# 1 - As
1, but shows import events such as UI attach/detach, console detection,
# orb connection / loss.
# 2 - As
2, but more detailed, showing thread start/stop events, DHCP
#
events, and other important information.
# 3 -
Debug - same as 2, but with lots of extra information - useful
# for diagnosing segfaults etc.
Verbosity = 3
# UIBind :
Specifies which ip/port kaid will use to listen for controller
# UIs
# Ex.: 192.168.0.138, 10.0.0.1:34522, :34522 (default)
UIBind = :34522
# OrbPort : Specifies which port kaid will use to probe(UDP) and talk to
#
Orbitals (TCP)
# Ex.: 34525
# Default : 34525 (default)
OrbPort = 34525
# EngineBind : Specifies the IP:port to listen for the engine (UDP socket);
#
(port should be forwarded in your router if
using NAT)
#
Ex.: 69.69.69.69, 69.69.69.69:37500, :37500
EngineBind = :0
# Engine PAT : Tells the orbital server to use your perceived UDP port, as opposed to the
# one specified in EngineBind. Ignored if EngineBind is 0.
EnginePAT = 0
# SniffDevice : NIC to sniff for console traffic (eth0, ethX, ...). Will be used
# for packet injection too.
# Ex.: eth0 (default), en0 (Mac OSX),
SniffDevice = eth0
# MacLearningMode : Tells the engine how it should learn about your console(s).
#
There's still the old, legacy mode: Manual, where you should enter you
# console(s) mac address(es) under ConsoleMacs.
# New options are: Auto and FirstFound.
#
* Auto:
Using this mode, each and every packet on your network is
#
sniffed and
analyzed by Kai Engine. Those who come from remote hosts
#
are tagged
using a mac cache mechanism and passed to the Ethernet
#
frame handler.
Inside that handler, if ether src doesn't correspond
#
to any of the
remote mac addresses, engine assumes its local and adds
#
to local
device cache. Keeps doing it for the engine lifetime, and
#
behaves the
same way all the times it runs. Uses more CPU than any
#
other mode
(Except FirstRun that behaves in the same way for the first
#
time it runs).
#
This mode
allow you to use any number of consoles.
#
* FirstFound: Now, this one
is tricky and maybe the most balanced option for
#
those using
only one console. The engine will behave in auto mode until 1
#
*ONE* local
device is found. After that point, the pcap sniffer is restarted
#
using that mac
adddress as pre-filter. All this happens in real time, no
#
restart is
needed. No fs cache file is used, and it will behave like this
#
everytime it
runs. After the device is found, the engine will behave exactly
#
like Manual
mode. This mode will have the same CPU load until it finds a
#
local device.
Will be very fast if you already had your console turned on.
#
* Manual: Finally, Manual
mode. This legacy mode should be used whenever
#
performance is
an issue. You'll have to specify your console(s) mac address(es)
#
yourself. No
processing is done for sniffed packet besides sending to
#
remotes. This
is the Turbo Boost Mode.
MacLearningMode = Auto
IgnoreMacs =
# *** If using MacLearningMode = Manual, make sure to use this option ***
# ConsoleMacs : You can and should specify your console(s) mac address(es)
#
here. They'll be used as pcap filters
reducing CPU load
#
processing each packet. It will also avoid
sniffing
#
incoming/injected packets to be caught.
Format must be
#
standard tcpdump format: Ex.:
00:ff:dd:5b:31:ac
#
You can specify more than one mac address in
a ; separated
#
list. Will be parsed and "OR'ed" in filter.
List should end
#
with ";" or last element will be discarded.
ConsoleMacs =
# ConfigURL : URL where orb list
is published (and extra stuff) - best not to mess with this.
ConfigURL = www.teamxlink.co.uk/connector/clientgetconfig.php
#Authentication - set username and password and AutoLogin=1 for an easy life...
Username =
Password =
AutoLogin = 0
# Xbox DHCP setting - please leave alone, unless playing with emulators or DoomX etc.
XBoxHomebrew = 0
Quien me ayuda plisssss , Gracias
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