Re: resolution on console with IPX/CGsix
On Fri, Aug 25, 2000 at 04:11:25AM -0700, Joshua Uziel wrote:
> * Stephen Zander <firstname.lastname@example.org> [000824 18:36]:
> > Er, I didn't think CGsiz would do anything other than 1152x864.
> Some of them will... it depends... there are 4 different types of
> The Turbo's run at a higher clockrate than the non-turbo's...
> The +'s have 4MB of video memory, why the non+'s have 1MB.
> The GX is only capable of 1152x900 ...
> The TurboGX can do 1152x900 and 1024x768...
> The GX+ can do 1280x1024, 1152x900 and 1024x768...
> The TurboGX+ can do 1600x1280, 1280x1024, 1152x900 and 1024x768...
The two designers I worked with claimed that the GXs would do anything from
1x1 (or was it 0x0?) up to the maximum resolution, in 1 pixel increments.
Not that there's much point in running at (for example) 1101x373...
The issue is of course that software isn't prepared to handle arbitrary
resolutions, and the monitors certainly aren't. Sun shipped a lot of fixed
frequency 1152x900 monitors, and the prom will use it's limited monitor-sense
ability to try to keep you from damaging the display.