Re: Quake 2 Troubles
On Mon, 1 Sep 2003 00:05:49 +1000
Jamie Wilkinson <jaq@debian.org> wrote:
> This one time, at band camp, Mannequin* wrote:
> >~$ quake2 +set in_joystick 0
> >QuakeIIForge 0.2.1
> >Added packfile /usr/share/games/quake2/baseq2/pak0.pak (3307 files)
> >Added packfile /usr/share/games/quake2/baseq2/pak1.pak (279 files)
> >Added packfile /usr/share/games/quake2/baseq2/pak2.pak (2 files)
> >using /home/mannequin/.quake2/baseq2/ for writing
> >execing default.cfg
> >execing config.cfg
> >Console initialized.
> >
> >------- sound initialization -------
> >SNDDMA_Init: Sound device does not support mmapsound sampling rate:
> >11025------------------------------------------- Loading ref_gl.so
> >------- LoadLibrary("ref_gl.so") failed: No such file or directory
> >------- Loading ref_softx.so -------
> >LoadLibrary("ref_softx.so")
> >Trying joystick dev /dev/js0
> >
> >
> >Thanks again.
>
> Do you actually have a joystick device configured in your kernel?
I'm using 2.4.21-powerpc that I downloaded from Debian apt-get. So it
could have it in the kernel for all I know.
> The joystick code in quake2 is quite untested, but the game runs fine
> on my tibook without any joystick devices, and without any special
> flags. I suspect that something else is the cause of this problem,
> but I would need some more information about it.
>
> Let me check my notes and I'll see if there's anything you could try.
Thanks again.
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