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Re: Quake 2 Troubles



On Sun, 31 Aug 2003 12:01:37 +1000
Jamie Wilkinson <jaq@debian.org> wrote:

> This one time, at band camp, Mannequin* wrote:
> >------- sound initialization -------
> >/dev/dsp: Device or resource busy
> >SNDDMA_Init: Could not open /dev/dsp.
> 
> quake2 doesn't yet properly open the DSP on powerpc machines, and it's
> something I've been trying to find time to look at for a long time now
> :-) Hopefully a fix very soon.

I forgot to kill esd... :)
 
> >------- Loading ref_softx.so -------
> >LoadLibrary("ref_softx.so")
> >Trying joystick dev /dev/js0
> >
> >Anyway, that's all the farther it gets. So, how do I stop it from
> >trying to access /dev/js0, or is this a question for somewhere else?
> 
> You should be able to start quake2 on the command line with +set
> in_joystick 0 to turn off the joystick.

So the command line should look like this: quake2 +set in_joystick 0
Correct?

Here's what happens:

~$ quake2 +set in_joystick 0
QuakeIIForge 0.2.1
Added packfile /usr/share/games/quake2/baseq2/pak0.pak (3307 files)
Added packfile /usr/share/games/quake2/baseq2/pak1.pak (279 files)
Added packfile /usr/share/games/quake2/baseq2/pak2.pak (2 files)
using /home/mannequin/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.

------- sound initialization -------
SNDDMA_Init: Sound device does not support mmapsound sampling rate:
11025------------------------------------------- Loading ref_gl.so
------- LoadLibrary("ref_gl.so") failed: No such file or directory
------- Loading ref_softx.so -------
LoadLibrary("ref_softx.so")
Trying joystick dev /dev/js0


Thanks again.



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