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Re: new G4, radeon9000 support



On Tue, Aug 20, 2002 at 03:36:31PM +0200, Michel Dänzer wrote:
> On Tue, 2002-08-20 at 15:11, Sven LUTHER wrote:
> > On Tue, Aug 20, 2002 at 01:25:39PM +0200, Michel Dänzer wrote:
> > > On Tue, 2002-08-20 at 11:49, Eric Deveaud wrote:
> > > > 
> > > > my boss told me that christmas is comming now, I can order a new bi G4.
> > > > with a 17' ADC flat panel
> > > 
> > > You've got a nice boss. :)
> > > 
> > > > I think I will order the following:
> > > > biG4  1.25GHz
> > > > 1Gb   SDRAM
> > > > 2 UltraSCSI 72 Gb
> > > > ATI Radeon 9000
> > > > SCSI card
> > > > 
> > > > 
> > > > I want to now about the Xfree support of the radeon9000 (I don't want
> > > > a nvidia card)
> > > > As far as I understood the Xfree documentation, the radeon familly is
> > > > supported. am I correct, or should I order an other card
> > > 
> > > Well, the 9000 series is the third generation of Radeon cores, and AFAIK
> > 
> > No, the 9000 is just a cheaper 8500 with a few modifications, it still
> > uses the R200 core,
> 
> Whoops, I'm too confident in ATI's naming scheme... thanks for pointing
> this out.

:)))

> > but i am not sure to what point the modifications
> > would need adaptation of the R200 drivers.
> 
> I'd expect being able to get it working with 4.2.0 (maybe even 3D with
> the r200 branch in DRI CVS) with a bit of fiddling.

That would be nice, as i may also get one of those soon (they should
cost around 100$-125$ which is very cheap for a board which basically is
a 8500).

> > BTW, do you know if this patch includes support for video stuff ?
> 
> No idea.
> 
> > The radeon 9000 (as the 9500/9700) use the pixel shaders to do video, if i
> > understood this well.
> 
> I'd think that only applies to things like motion compensation and iDCT,
> I'd be surprised if they didn't have an overlay and I don't expect it to
> be incompatible either.

Well, if i understoof right, these board will use the pixel shaders for
this kind of stuff and maybe other stuff as well, sort of like
programable video accel, so it may be easier to get these things into
the XFree86 drivers, even if there is no specific doc for those
features available (after all, the pixel shader language is documented,
i hope, and you just would need to program the decoding/accel part in
this language).

Friendly,

Sven Luther



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