RFS: glkloader - dynamic loading front end for Glk libraries
this is the fourth of my seven sponsoring requests for packages related
to Interactive Fiction and the Glk library specification. I'm posting
them separately for clarity and CCing the corresponding ITP for each
package. Apologies for the number of emails. Any comments on the packages
The packages more or less depend on one another. See the end of this
mail for a crude dependency graph. All of the packages use cdbs and
libtool, and most use automake as well.
Description: dynamic loading front end for Glk libraries
Glk is a cross-platform, portable user interface library specification.
It can handle simple graphics but does best at text, which can contain
formatting and hyper-links. It is targeted primarily for interactive fiction
(text adventure) systems.
Glk implementations exist for X (see the libxglk0 package),
Curses-based terminals (libglkterm0), stdio-based terminals
(libcheapglk0), Mac OS, DOS, Windows, and several other platforms. .
This library does not provide a real Glk implementation, just a
dynamic loading front-end that lets the actual Glk library be chosen
at runtime. You need a Glk implementation (meaning any package that
provides glk-0.6.1-implementation) before this library actually becomes
usable. This package depends on libglkterm0, and recommends/suggests
The Glk API version implemented by this library is 0.6.1.
The dependency graph of the packages is crudely
Niko Tyni email@example.com