RFS: xglk - Glk implementation for the X Window System
this is the third of my seven sponsoring requests for packages related
to Interactive Fiction and the Glk library specification. I'm posting
them separately for clarity and CCing the corresponding ITP for each
package. Apologies for the number of emails. Any comments on the packages
The packages more or less depend on one another. See the end of this
mail for a crude dependency graph. All of the packages use cdbs and
libtool, and most use automake as well.
Description: Glk implementation for the X Window System
This library is an implementation of the Glk user interface specification
that uses the X Window System, supporting text styles and graphics.
Glk is a cross-platform, portable user interface library specification.
It can handle simple graphics but does best at text, which can contain
formatting and hyper-links. It is targeted primarily for interactive fiction
(text adventure) systems.
The Glk API version implemented by this library is 0.6.1.
XGlk: X Windows Implementation of the Glk API.
XGlk Library: version 0.4.11
Glk API which this implements: version 0.6.1.
Designed by Andrew Plotkin <firstname.lastname@example.org>
The source code in this package is copyright 1998-9 by Andrew Plotkin. You
may copy and distribute it freely, by any means and under any conditions,
as long as the code and documentation is not changed. You may also
incorporate this code into your own program and distribute that, or modify
this code and use and distribute the modified version, as long as you retain
a notice in your program or documentation which mentions my name and the
URL shown above.
The dependency graph of the packages is crudely
Niko Tyni email@example.com