Hi, I'm the maintainer for torcs, an OpenGL racing game. Since it has some quite higher hardware requirements I'm looking for advice on building it for all arches, since probably on some of them will never be able to play, even run it. Thus the archive overload with "useless" packages. Although upstream says it works on x86 and ppc, but it has been built sucessfully in almost all arches in the buildds. So, I wonder if there is some similar case where I should look for or any advices on the matter, I'd be glad to get as much feedback. There's a procedure for this? an special way to handle it? I'd like to get feedback from people who were able to run the game on non x86 nor ppc arches too. thanks, Rudy -- Rudy Godoy | 0x3433BD21 | http://stone-head.org ,''`. http://www.apesol.org - http://www.debian.org : :' : GPG FP: 0D12 8537 607E 2DF5 4EFB 35A7 550F 1A00 3433 BD21 `. `' `-
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