Re: Packaging for X/SVGA/Console
On Fri, Jan 26, 2001 at 10:42:51AM -0500, Christopher Allen wrote:
> That makes sense to me. One furthur question: the package provides
> another program, used to load saved programs off audio cassette using
> one's sound card, which is potentially useful to users of any of the
> three versions of the emulator. Should I build it as a fourth
> package? (Doesn't four packages seem a bit excessive, for a program
> which isn't likely to be wildly popular?)
Nope! lxdoom actually has 5 packages (one not built from the lxdoom
source) - lxdoom, lxdoom-x11, lxdoom-svga, lxdoom-sndserv, and lxmusserv.
The latter two work with either of the clients (svga/x11), and lxdoom
is required for either of the clients to work as well. Add to that the
fact that I'll probably soon be adding a fbcon package as well...
flexibility is always more important than "smallness" - the overhead of
an extra deb file is not that much, as long as they are separated into
independent, logically different chunks.