On 02/03/2017 12:09, Simon McVittie wrote: > On Thu, 02 Mar 2017 at 09:41:30 +0200, Kyle Robbertze wrote: >> Is it possible to package this for Debian with the asset license as is? > > Probably not. This sounds like a job for game-data-packager to me: > it downloads and repackages proprietary game assets, or reads them > from a non-distributable GOG or Steam package or a CD-ROM or whatever, > and produces and installs a .deb that is not redistributable. Have a > look at iortcw to see how that typically works (data/rtcw.yaml in > game-data-packager is the corresponding description of the proprietary > assets). Thanks, I will have a look. > game-data-packager was originally for game assets that are sold commercially > and are not legally distributable at all, but freely downloadable assets with > an unclear or otherwise unacceptable license are also in-scope. > If the proprietary assets are downloadable in an automated way using standard > tools (game-data-packager uses Python's built-in HTTP support), then > game-data-packager will be able to create empty-epsilon-data entirely > automatically, like it does for several games in the Zork series. I should be able to pull them from upstream's Github repo > [1] I'm assuming there isn't an alternative set of Free assets that would > allow it to be in main, like OpenArena for the Quake III Arena engine? Unfortunately not at the moment. I have raised the issue upstream [1] and I wait to see what they say. [1] https://github.com/daid/EmptyEpsilon/issues/443 Cheers Kyle
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