MJ Ray <email@example.com> wrote:
> On 2004-04-22 00:13:31 +0100 Sam Hartman <firstname.lastname@example.org> wrote:
> >>>>>> "MJ" == MJ Ray <email@example.com> writes:
> > >> What if the *.wav file has since been edited in
> > Brian> a wav editor and cannot be automatically recreated?
> > MJ> So be it. It's just been compiled in an odd way. A
> > description would
> > MJ> be nice.
> > I disagree. If I edit the sound font file in a wave editor, I may
> > well have changed the preferred form of modification for that work.
> > If I as the author of the work were to actually choose to do all
> > future modifications in the wave editor rather than using the sound
> > font file, then I've effectively changed source code formats.
> Writing "I disagree" and then apparently restating my view is odd
> behaviour. I guess one of us is not understanding the other correctly.
The modification that Sam Hartman is referring to is akin to hacking
an executable with a hex editor. For some old games where the source
has been lost, this is the preferred method for making modifications.
The games have been so heavily modified that, even if you had the
original source code, it is easier to directly hack the binary.