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Re: Bug#143281: RFP: scummvm -- free implementation of LucasArts S.C.U.M.M.


On Friday, 19. April 2002 11:53, Tille, Andreas wrote:
> On Wed, 17 Apr 2002, Andrew Suffield wrote:
> > On Wed, Apr 17, 2002 at 01:45:19PM +0200, Andreas Tille 
> > Unfortunately it may not be quite so free. I haven't checked
> > it in detail, but I'm told the only decent sound support is
> > of dubious license status.

It seems that in the directory sound, there are some files 
(fmopl.cpp, mixer.cpp and some of the .h files) which do not 
carry a GPL statement. So, maybe you should ask the upstrem 
author(s) to clarify this.

> Could anybody please sort out whether it is possible to split
> it into
>       main/scummvm

Are there any DFSG free SCUMM adventures around? To me, this 
looks similar to the situation of lxdoom, which is in contrib.

>       non-free/scummvom-sound

This seems not a good idea. If the parts in question are really 
non-free, they must not be linked with GPLed code. So if they 
are scummvm-specific, they cannot go into non-free, either.


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