Tux Math development rises from the grave :^)
It's been literally 17 months since I last worked on
"Tux, of Math Command." (Right around the time of the September 11th
TuxMath is a 'Missile Command' style arcade game which prompts the user
with math problems that they must answer quickly. The game design was by
Sam Hart of the Tux4Kids project; designer of Tux Typing.
The major feature which has been lacking all this time (much to the
frustration of parents and teachers who wanted to use it) has been a
way of setting game options.
Well, I've finally started creating it! The current code is available
via SourceForge CVS. A screenshot is here:
More general information on "Tux, of Math Command" is online here:
Tux4Kids' website is here:
Once I've had time to finish the features, do more tweaking, and
get response from any testers out there, I'll be releasing a source
tarball (which means RPM, Debian, Windows, Mac and BeOS packages are
not long to come).
Sorry to all of you who've been waiting for over a year and a half for
me to get back to work on this project. (I hope you at least have
enjoyed Vectoroids and Tux Paint in the meantime. ;^) )
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