On Mon, Apr 30, 2012 at 03:55:50PM +0100, Jon Dowland wrote: > > Or is it that doomsday still needs iwad files on top of the wad > > files for levels, sprites, and characters? > > The problem with Freedoom (which provides all of the above) is that the levels > in Freedoom make use of features introduced in a doom derivative called 'boom', > from which the vast majority of doom engines derive, but not all, including > doomsday. Doomsday will therefore crash trying to run those levels. > > Another interesting consideration: You could use doomsday and freedoom together > as long as you never played the freedoom levels. So it's, of all Doom resources, the lack of _levels_ working with original (-llish) Doom code that's the problem? This would sound a lot more dire if less than, say, 1/3 of us who remember the times of original Doom made our own levels. There's a bad case of Sturgeon's law, of course, but the only difficulty here lies in sifting through a giant pile of levels and picking the best ones. My own "masterpieces" probably don't belong in the "best" category, but at least a few could be ok contenders, especially after a few minor edits. (Temporary URL: http://angband.pl/tmp/mywads/, ignore old copyright statements, yadda yadda). If you pool mine, yours and a few other random folks' wads, you'll have enough content to get a good set. And if you want one of famous ones, there's a good chance authors will agree to relicense. -- // If you believe in so-called "intellectual property", please immediately // cease using counterfeit alphabets. Instead, contact the nearest temple // of Amon, whose priests will provide you with scribal services for all // your writing needs, for Reasonable and Non-Discriminatory prices.
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