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Re: non-satisfyable Recommends: in main (was Re: Bug#661329: recommends doom-wad which is only provided by non-free doom-wad-shareware)

On Mon, Apr 30, 2012 at 03:55:50PM +0100, Jon Dowland wrote:
> > Or is it that doomsday still needs iwad files on top of the wad
> > files for levels, sprites, and characters?
> The problem with Freedoom (which provides all of the above) is that the levels
> in Freedoom make use of features introduced in a doom derivative called 'boom',
> from which the vast majority of doom engines derive, but not all, including
> doomsday.  Doomsday will therefore crash trying to run those levels.
> Another interesting consideration: You could use doomsday and freedoom together
> as long as you never played the freedoom levels.

So it's, of all Doom resources, the lack of _levels_ working with original
(-llish) Doom code that's the problem?  This would sound a lot more dire if
less than, say, 1/3 of us who remember the times of original Doom made our
own levels.

There's a bad case of Sturgeon's law, of course, but the only difficulty
here lies in sifting through a giant pile of levels and picking the best

My own "masterpieces" probably don't belong in the "best" category, but at
least a few could be ok contenders, especially after a few minor edits.
(Temporary URL: http://angband.pl/tmp/mywads/, ignore old copyright
statements, yadda yadda).

If you pool mine, yours and a few other random folks' wads, you'll have
enough content to get a good set.  And if you want one of famous ones,
there's a good chance authors will agree to relicense.

// If you believe in so-called "intellectual property", please immediately
// cease using counterfeit alphabets.  Instead, contact the nearest temple
// of Amon, whose priests will provide you with scribal services for all
// your writing needs, for Reasonable and Non-Discriminatory prices.

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