On Tue, 2008-12-02 at 00:08 +0100, Goswin von Brederlow wrote:
> Christian Perrier <bubulle@debian.org> writes:
>
> > Quoting Magnus Holmgren (holmgren@debian.org):
> >> Game executables should be installed in /usr/games, but what about game
> >> servers that are designed to be long-running (in contrast to ones that just
> >> manage a single game) and to run as a system daemon, and doesn't work if
> >> executed by an ordinary user? I don't think either Policy or the FHS mentions
> >> this explicitly, possibly because there are very few such executables.
> >
> >
> > #506811, right?
> >
> > Looking quickly at the existing ones, it seems that most of them do
> > not have the server executables placed in /usr/games.....
> >
> > Whatever the answer is, I don't really see #506811 as an RC bug. The
> > user was misusing the package as he is not launching the game server
> > the way it is intended to be launched.
> >
> > So, whatever the answer to your question is, the bug should IMHO be
> > closed.
> >
> > Maybe another can be opened for moving the binary to /usr/sbin,
> > depending on what this discussion gives....
>
> Why should the server be in roots path? Games should never be run as
> root.
[...]
This is just as true for many other network servers, but by convention
they live in /usr/sbin.
Ben.
--
Ben Hutchings
Klipstein's 4th Law of Prototyping and Production:
A fail-safe circuit will destroy others.
Attachment:
signature.asc
Description: This is a digitally signed message part