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Re: Plib, shared libraries issue.

On Tue, Apr 15, 2008 at 02:36:17PM +0200, Ove Kaaven wrote:
> Bradley Smith skrev:
>> 1. Should these shared libraries be built, or should it just stick to
>> static libraries as upstream intended?
> There are advantages and disadvantages with either... I don't really  
> have a strong opinion myself (as long as the result works). But if I had  
> to choose, I'd probably say static-only, if upstream relations and ease  
> of package maintenance matter. It might also result in leaner, meaner,  
> and 0.1% (or something) faster games.

And then you need to rebuild all reverse dependencies when there is a
security fix for the static library.


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