Re: libGL.so.1: cannot handle TLS data (nvidia-glx deb issue?)
Frederik Dannemare <tux@sentinel.dk> writes:
[...]
> -8 is in fact the version I have installed, and it seems that I'm
> not the only one having problems with this one:
> http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=219646
Ah, I see. Some games seem to try to load "/usr/lib/libGL.so" by
default. That's broken, they should try to use "libGL.so.1".
For Q3A based games you can fix this by setting r_gldriver in the
config file (seta r_gldriver "libGL.so.1") or when starting the game.
(e.g.: wolfsp +set r_gldriver libGL.so.1)
Juergen
--
Juergen Kreileder, Blackdown Java-Linux Team
http://www.blackdown.org/java-linux/java2-status/
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