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Re: setuid/setgid binaries contained in the Debian repository.



On Fri, 1 Aug 2003 16:01:03 -0400
Matt Zimmerman <mdz@debian.org> wrote:

> On Fri, Aug 01, 2003 at 02:15:50PM -0500, Manoj Srivastava wrote:
> 
> > 	Only if the game still works -- some games keep not just score
> >  files, but saved games in the common area, and would not work as
> >  expected if they could not write to that area.
> 
> nethack is the only game which comes to mind which does this, and I
> think it should probably be changed to keep the saved game in the
> user's home directory.  This was clearly done in order to try to
> prevent cheating, but again, these days the player has root anyway.
>

Hmm, that is not the only reason, and maybe not the real reason.  What
about "bones piles"?  Doesn't nethack do this partially so that levels
from dead games could be reused in future games?  On a multi-user
system, you get a better set of bones piles, because you have no idea of
what killed the adventurer, and probably no idea of whether anything is
worth picking up and risking the possibility of a curse.

Jim Penny
who has in past lives spent far too many hours playing nethack




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