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Re: Quake 2 sources GPL'd



On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
> gcc to meet those same requirements? You do realize that there are
> plenty of free levels out there for quake2 right? We don't have to
> distribute that same code just to put quake2 in main.

And do you realise that none of those levels is *any* use *at* *all*,
without the commercial game data?

The code simply won't load levels, as it stands, unless it has loaded
the game data. Even if that protection feature was disabled (trivial,
certainly) it still wouldn't work: all such free levels require some
stuff from the commercial data, the weapons, the models, the textures, 
etc.

Jules



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