Hi Ben! > > I chose the original for the simple reason that this is what this clone is > > trying to be. Try the game and you'll see. The whole objective was to create > > an "exact clone" > > But if someone else does the same thing? Or let's say by some twist of fate > the original is relicensed under a DFSG-free license and shown to work just > fine under wine? Or is ported line-by-line to Linux? > > So I agree with Junichi. The name is misleading. It is not tetris, no matter > how faithful it is to the original. It is a clone, and should therefore be > named appropriately. > > Yes, other people who have cloned classic games have used the original game > name for their version (see pacman) but that does not make it right. > > At the very least, you have a good technical reason to rename it if it is > included in Debian: There is a namespace conflict with "tetris" in bsdgames. > > My objection to the name notwithstanding, I'd like to see this tetris clone, > and am happy to see it is being ITP'd. Agreed. However, you present me with a problem. What should I call it? I can't think of anything other than tetris. I definitely do not want to call it lintis or whatevertis or tetwhatever or thisissomecloneoftetris -- Regards Abraham "God is a comedian playing to an audience too afraid to laugh." - Voltaire ___________________________________________________ Abraham vd Merwe [ZR1BBQ] - The Debian Project P.O. Box 3472, Matieland, Stellenbosch, 7602 Cell: +27 82 565 4451 Email: abz@debian.org Http: http://people.debian.org/~abz/
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