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Re: ITP: qwcl (was: [glx-dev] id releases quake 1 source under GPL!])

Filip Van Raemdonck wrote:
> Filip Van Raemdonck wrote:
> >
> > I don't expect special problems with it and I'll post a temporary
> > URL as soon as they're finished.
> Well, unexpected problems have shown up... Namely I'd have to build this
> against one or another gl library, but I don't really know which one to
> take.
> Should I:
> - use libgl, from the glx project. This won't be of any good unless it
> gets into debian. I have it on my system but that's not what matters
> here.
> - use mesa + glide drivers. Well, I do have a voodoo2 but I don't really
> use it very often anymore. I've seen a number of glide packages come
> into potato last week, I suspect these have something to do with 3dfx
> opensourcing their v3 drivers, but is support for v1/v2 included as
> well???
> - use plain mesa. This is definitely in the distribution. Things
> compiled with it should work equally as wel with libgl and symlinking
> around, but I haven't tested this in several months now. And I don't
> know if they'll work with glide enabled mesa, I guess they should
> though.

Currently, I suggest plain mesag3-dev, though the OpenGL QuakeWorld must
be linked against glide2x in order to work (yes, even the GLX version --
it uses a few functions in glide2x. I'll probably have them excised
within the hour). Also, I am testing the DGA support that I'll be
backporting from the WinQuake source (Has _anyone_ gotten keyboard input
working in fullscreen DGA?). Email me for patches.

> Could someone help me out here?
> There's been a thread on the glx-dev list last week about debian
> packages, and there was stated that it would come into debian as soon as
> the 'which gl library do I compile with' issue was cleared out; are
> there any (temporary) proposals until then?

People who know enough to be using Utah GLX already know how to get
programs compiled with Mesa to work, so right now it's a non-issue. ASAP,
the Mesa source package should start to build libgl/libglu/ with the
traditional libMesaGL* symlinks until everything gets recompiled.

Also, is mesag3 going to be upgraded to MesaLib 3.1 soon?

| Jeff Teunissen -=- Pres., Dusk To Dawn Computing -- d2deek at pmail.net
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