Re: Plan to package xscavenger
On Sun, 14 Dec 1997, Adrian Bridgett wrote:
> On Sun, Dec 14, 1997 at 03:34:34PM +0100, Marcus Brinkmann wrote:
> > Hello all!
> > I intend to package xscavenger, a lode runner like game (remember the good
> > old commodore 64 days?).
> > To be honest, I already did. I also contacted the author, and we work
> > together on a new upstream release.
> > The whole thing is GPL, and it includes a level editor and some dozen
> > levels, sound and nice animations. Oh, you can create own animations, too.
> > However, there is an issue with the sound server. It was taken from koules,
> > and Hubicka took it from xgalaga. I will check this soon.
> > As soon I become registered as a developer, I will upload my package.
> I've already packaged version 1.3 - it's in hamm. I changed the locations of
> the files to fit in with Debian and changed things so that everything is
> called xscavenger rather than half being xscavenger and half being scavenger.
Ok, perhaps this is a good idea.
> I wasn't aware of the sound server problem as the README said it was GPLed.
Yes, I found it by fortune. sound.c says "see copyright.h", but
copyright.h doesn't exist. :-( Dave said he took sound from koules, so I
asked koules maintainer. He said he took it from xgalaga *arrg*
> You certainly welcome to take maintainership. If you have a look at
> their should be a file called "xscavenger-1.3-1_i386.diff.gz (or something
> like that) which has all the changes I made to it - you should keep the
> changelog file, but the rest can be changed.
I already have it ;) And I will incorporate your changelog in my, means I
start from scratch.
> PS: You wouldn't know how to do level 13 would you - I'm stuck and I can't
> think of any other possible combinations I can do :-) There is no way to
> get back inside the yang-yang once you have gone outside it AFAIK, and when
> I get the bottom lot of gems, the man kills me as he is right behind me :-(
The same level I'm stuck :(
1) You have to wait. The enemy will be trapped and you can walk over him.
collect all games at the top in the ring. Then you stand upon the enemy
and dig a hole beside him (left or right). But then you can just drop
down, and the enemy is faster than you can jump on the floor inside the
ring. There I don't know further.
I should ask Dave about it.
You can even walk on the enemyys head, and so you can catch the ladder
group in the upper right. Tell me if you did more than I.
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