Re: game-data-packager: stripping first directory component
Sorry for the late response,
you can overide unar behaviour by following this example:
This way it will extract everything to a temporary location,
even the useless bits (*.exe), and GDP will find the demo assets.
2018-04-17 7:02 UTC+02:00, Johannes Schauer <email@example.com>:
> then maybe the problem is, that g-d-p tries to specifically only
> extract the requested files
This seemed a good default behaviour I/O, cpu, storage-wise.
Other unpacker will ignore the directory prefix just fine