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Re: ITP: nekojishi -- Interactive visual novel with furries and Taiwanese cultures



"Yao Wei (魏銘廷)" <mwei@lxde.org> writes:

> [ Unknown signature status ]
> Package: wnpp
> Severity: wishlist
> Owner: Yao Wei (魏銘廷) <mwei@lxde.org>
>
> * Package name    : nekojishi
>   Version         : 1.01
>   Upstream Author : NekojishiTW <nekojishitw@gmail.com>
> * URL             : https://nekojishi.tw/
> * License         : Proprietary (Non-commercial)
>   Programming Lang: Python
>   Description     : Interactive visual novel game with furries and Taiwanese cultures

The trailer video seems well-made. Do plans for a translation exist?

> […]
>
> To Nekojishi team: As a furry fan and Debian contributor, I would like
> to find intersection to both of these, and do something together.
> However, the license of the game isn't pretty clear.  I would suggest
> adopting Creative Commons Attribution-NonCommercial license, amending
> with "Indigenous Culture Intellectural Property Protection Act" if
> necessary, and put the text file into the .zip archive.  Also, you
> probably need to declare if the .zip is distributable.

Why are you suggesting a non-free software license? Having dealt with
creators of indie computer games (visual novels in particular) I know
that many are hesitant to allow modification of their content, seeing
their work as a singular immutable unit; they are “auteurs” of games.

<https://en.wikipedia.org/wiki/Auteur>

However, being made aware of the practical benefits of free software
licensing – essentially that their game can be translated, ported to
new versions of RenPy and devices & operating systems not considered
in the original release, and otherwise improved on a technical level
can make at least some of them decide that they want a free license.

The main benefit I always try to stress is that software bitrots and
with full corresponding source code of the game fans can prevent the
content from being unplayable few years later. This seems especially
true for things based on RenPy, as compatibility between versions is
not very good, though I must admit I have not looked into it lately.

I think it would be a good idea to ask the authors to license the VN
under a free software license. I personally had success in asking an
author of a VN for GPLv3 and CC-BY-SA dual licensing – with the only
provision that the source code would not be published immediately to
prevent massive spoilers. If they decline, nothing of value is lost,
but if the developers agree, that game can be part of Debian proper.

> What I am going to do is to use unrpa to unarchive the files, removing
> the unnecessary compiled files, lirbaries and fonts (per Debian Policy
> §4.13 Convenience copies of code, we need to strip them and use Debian
> provided files).  And upload to Debian for review.  If the review passed
> we can download Nekojishi using `apt install nekojishi` in any Debian
> and its derivatives including Ubuntu.

I would suggest to ask for access to the original source code to make
such tasks much easier. Do the files already exist in RenPy archives?

> This is a crowdfunded visual novel game influxing furry culture and
> Taiwanese religious and indigenous cultures.  The SFW version is chosen
> to package. (and I am wondering if NSFW thing is not a good thing in
> Debian.)

Why do it that way? If by “NSFW” you mean pornographic content, note
that several jurisdictions might have laws banning owning depictions
of cartoon furry sexuality. In light of this it might be possible to
create an extra package that contains the “NSFW” content for the VN.

That being said, I sincerely doubt that it would be considered “SFW”
in many workplaces to play furry visual novels during working hours.

> The game is free to download, but I am unsure about redistributability.
> In this email I am also asking the authors if they can adopt Creative
> Commons with non-commercial license (as stated in their website).

I suggest asking the authors for GPLv3 and CC-BY-SA dual licensing.

> If that's a good idea, I would like to maintain the package under
> Debian Games Team.

I am very interested in this and would be glad to learn about what
it takes to make a working Debian package for RenPy visual novels.

Greetings,
-- 
Nils Dagsson Moskopp // erlehmann
<http://dieweltistgarnichtso.net>

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