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Re: Fwd: Re: [the3dfxdude/7kaa] Please use standard libuuid (#68)



Hi,

Thank you for your answer Markus and Paul. I decided to remove the embeded copy, but this could indeed break multi-player (to be tested). I hope the patch is maintainable
enough:
https://anonscm.debian.org/git/pkg-games/7kaa.git/tree/debian/patches/use_system_libuuid.patch?id=a1933dbad8b07c892a2089381f8d9061d6cc11ce

Cheers,
Bertrand

Le 17/09/2016 à 06:00, Paul Wise a écrit :
> On Sat, Sep 17, 2016 at 12:42 AM, Markus Koschany wrote:
>
>> The general answer is that it is better to make everything work with
>> Debian's system libraries. Of course there are exceptions. If I replaced
>> the embedded code copies in spring or megaglest, then both games would
>> become unusable in multi-player mode because the clients would fail to
>> synchronize on different platforms. If 7kaa faced a similar fate, I
>> would keep the embedded libuuid library. But depending on how much work
>> is required to replace the lib, it might be worth the effort. You should
>> also take the maintainability of your patch into account when making
>> that decision though.
> If you end up using an embedded code copy, please let the security
> team know about it:
>
> https://wiki.debian.org/EmbeddedCodeCopies
>


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