Hi, Thank you for your answer Markus and Paul. I decided to remove the embeded copy, but this could indeed break multi-player (to be tested). I hope the patch is maintainable enough: https://anonscm.debian.org/git/pkg-games/7kaa.git/tree/debian/patches/use_system_libuuid.patch?id=a1933dbad8b07c892a2089381f8d9061d6cc11ce Cheers, Bertrand Le 17/09/2016 à 06:00, Paul Wise a écrit : > On Sat, Sep 17, 2016 at 12:42 AM, Markus Koschany wrote: > >> The general answer is that it is better to make everything work with >> Debian's system libraries. Of course there are exceptions. If I replaced >> the embedded code copies in spring or megaglest, then both games would >> become unusable in multi-player mode because the clients would fail to >> synchronize on different platforms. If 7kaa faced a similar fate, I >> would keep the embedded libuuid library. But depending on how much work >> is required to replace the lib, it might be worth the effort. You should >> also take the maintainability of your patch into account when making >> that decision though. > If you end up using an embedded code copy, please let the security > team know about it: > > https://wiki.debian.org/EmbeddedCodeCopies >
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