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Re: Trigger Rally updated in Debian?

Thank you for what you have tried so far, Gianfranco.

I hope I can get more helpful feedback from my former colleague who can
program in C++ and offered to be still available fur such technical


On Tue, 2016-07-19 at 18:02 +0000, Gianfranco Costamagna wrote:
> Hi,
> >https://sourceforge.net/p/trigger-rally/discussion/527953/thread/e1cde947/
> >
> >Does this solve the problem on your system?
> yes, this solved the issue, unfortunately while I could play locally at the game, I wasn't
> able to make it suitable for Debian.
> let me explain,
> there is a trigger-rally package
> and a trigger-rally-data that has just the data files (huge package).
> Now, I can see the trigger-rally package trying to load the images/sounds and other stuff locally
> cd bin
> ./trigger-rally
> fine
> ./bin/trigger-rally
> Application base directory "trigger-rally-0.6.4/bin/"
> Loading game configuration
> Failed to add PhysFS search directory "../data"
> because this package isn't looking for the correct directory
> before we were doing
> ./debian/rules:DATADIR=/usr/share/games/trigger-rally
> ./debian/rules:	dh_auto_configure -- --datadir=$(DATADIR)
> and the game with autoconf was able to force the directory in the code
> (something like
> #ifndef DATADIR
> #define DATADIR "../data"
> #endif
> )
> now, with the missing variable, I don't know how to solve the path issue,
> and moreover, upstream seems to be messy with the data package, I tried to extract
> the data directory from the same tarball, but it seems to be like this:
> ls data/
> data.md5  data.zip  defplayers	icon  plugins
> how is one supposed to unzip the zip file? do we need it?
> sorry, but without further upstream help or a readme I can't really understand
> what/where/why everything changed in the packaging.
> Hope you will be able to ask upstream to clarify the packaging issues!
> cheers,
> G.

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