Re: Love2d 0.10 released
Sounds like a plan. Most of the tech work inside the package should
already be there, I have symultanoeulsy installed all previous
versions of Love, slightly patched. I can't commit to do much work at
the moment (xmas with the family, exams on January) so if someone
wants to do the work, it's okay for me. Otherwise, I can try to make
that work, it shouldn't be too much work.
2015-12-23 6:28 GMT+01:00 Paul Wise <firstname.lastname@example.org>:
> On Wed, Dec 23, 2015 at 6:32 AM, Steven Hamilton wrote:
>> We have a new shiny release of Love2d 0.10 with mobile support and a
>> stack of other new shiny things. I think this forces a previously
>> mentioned decision point around how we handle love2d versions. My
>> mrrescue package depends on love being at 0.9x. An upgrade would
>> probably break it and I doubt upstream will be migrating an old, stable
>> game. This will be the attitude of many game releases that are
>> considered "done".
> Does love2d upstream support love2d 0.9?
> I was thinking update love to 0.10, add love-0.9, update game deps and
> try to get the game upstreams to port to 0.10, giving us commit/admin
> access upstream if nessecary.