Le samedi 29 août 2015, 19:34:43 Markus Koschany a écrit : > Am 29.08.2015 um 16:39 schrieb Alexandre Detiste: > [...] > > This is contrib stuff, I don't know if it would fit there > > & how it should be "avertised". > > Certainly I can't recommend game-data-packager with the debian-games > metapackages because that would go against the DFSG. However I don't see > any problems when we mention your project on the website. > "your" Well it is Simon's too was Jon's before ;-) I stronlgy believe this is a team project and that any contrib-engine maintainer could simply add himself the data definition needed for his game. There's a lot to do; and many bugs are already tagged newcomer. > This offers agood > opportunity to show the differences between our DFSG-free games and > the common case of games in contrib which provide a free engine but > without free artwork. We could also expand on this idea and highlight > packages like cube2-data or lgeneral-data which made it possible to move > their respective engines to main. To the same effect we could create a > list of contrib games which could be moved to main when certain > conditions are met. That happened recently with chocolate-doom, thanks to freedoom data; that can also be used to play community-provided maps. > In my opinion it's a good idea to talk about the > various aspects of free software games. Most people think mostly about price; it's hard for a free software game to compete with a commercial game sold on sales at 2€... Only a few thinks about modding; learning how it works inside; possibility to translate game in all possible languages etc... > People will appreciate the efforts of projects like 0ad, > megaglest or supertuxkart even more when > they know how much work is required to create free game content. Yup, this is hard work, even for a task as simple as drawing icons it can take a long time if you're not used to/gifted at See what is now provided by G-D-P: http://users.skynet.be/bs366950/icons/ For single-game engines (like opentyrian or rott), the .desktop file & icon are already provided by the engine package. But for scummvm games, doom maps etc... the .desktop files & icons must be provided by G-D-P, so there remain a lot of icons to provide/enhance. > Another idea might be to create a dedicated blend for contrib/non-free > packages or something similar which evolves around game-data-packager. If the goal is to provide a DVD iso, then all the orignal game/demo archives that can be processed by G-D-P could be included somewhere. Some games/demos are redistributable; but only as the original archive (that can be an old pkzip 1.x file, an .arj archive ...), the resulting .deb is not redistributable. > That would possibly draw more attention to free engines with non-free > game data and perhaps somebody feels motivated enough to fix those bugs > by creating free artwork. There are now a lot of past/information-preservation going on; like what's done by textfiles.com ; I hope than more game authors would decide to free their 20-years old games assets to preserve them for the future. contrib-engine need some love too; some have stalled at 95% done for years. Regards, Alexandre
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