Hi all, I have been working on a new revision for Extreme Tux Racer since last October. The new upstream activity at sourceforge.net caught my attention and I thought the new release, 0.6, could replace our slightly dusty version which is currently available in oldstable and stable. In the end it wasn't that easy, so I wanted to share my thoughts with you. Version 0.6 =========== Pros: * New upstream developers and actively maintained, although development was rather slow in the last months. * Cleaner and better code and fixed compiler warnings. * Will most likely be ported to SFML2. * Seems to have a long-term future Cons: * Does no longer support the extra courses from tuxracer-extras * No documentation how to create new courses or how to convert existing courses Version 0.4: ============ Pros: * Has been rather stable without serious or grave bugs for years. * Supports extra courses from tuxracer-extras * Provides some Gimp scripts which can help with creating new courses Cons: * No longer actively developed. extremetuxracer.com went offline with all the documentation * Lots of compiler warnings. * No long-term future * Known problems with fullscreen mode From my point of view I think we should ship 0.4 once more for Jessie but aim for 0.6+ for Jessie+1. I think having more content / courses currently outweighs the fact that 0.6 is better under the hood. This might change in the future and there will be a point when it doesn't make sense to support 0.4 anymore. My suggestion is: - Ship 0.4 with Jessie - Upload 0.6 to experimental and replace 0.5 - Re-evaluate everything for Jessie+1 The new versions are available in Git: (master+experimental branch) http://anonscm.debian.org/gitweb/?p=pkg-games/extremetuxracer.git and SVN (tuxracer-extras) http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/tuxracer-extras/ Input and feedback are welcome. Regards, Markus
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