[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Should sauerbraten-wake6 be part of main?



On Mon, Feb 17, 2014 at 6:02 AM, Markus Koschany wrote:

> Any objections?

I was discussing this with a member of the Debian FTP team on
#debian-mentors and as a result, here are some thoughts and a
compromise that would resolve both the wake6 issue and the
engine-in-main issue.

The problem is essentially the conflation between the engine and the
game and that the engine package is incorrectly named. It should be
called cube2 instead of sauerbraten. IIRC there are other games out
there (and maybe already in Debian) using cube2.

I propose the following:

Figure out where the current sauerbraten-wake6 source in Debian came
from. The one on the upstream website has a completely different
license to the one in Debian. The upstream website says public domain
but the upstream zip file says CC-BY-NC-SA-3.0 (non-free) and the
README in the Debian source package says public domain.

If that is resolved satisfactorily, then:

Rename the sauerbraten source/binary packages to cube2 and put it in
main, no transition packages.

Rename the sauerbraten-data source/binary packages to sauerbraten and
leave it in non-free, conflicts/replaces against contrib versions of
sauerbraten.

Rename sauerbraten-wake6 source/binary packages to wake6, put it in
main and strip any mention of sauerbraten from the package
descriptions.

Ask upstream to release wake2, wake5 under a free license and package
those in main, otherwise non-free.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


Reply to: