On 04.02.2014 10:17, Andreas Tille wrote: [...] > Ahh, OK. Understand now. I think I remember that there is some > manpower bottleneck in the DebTags review. BTW, when I realised this I > think this is one more point in favour of manually edited tasks files - > but I really hope that this bottleneck can be solved since I regard > DebTags as an important feature. Perhaps I'm too idealistic here but I think if someone provides information they should benefit as many people as possible. Since DebTags is basically a project about meta information, more than one project could take advantage of it. On the other hand only the Blends project benefits from manually editing task files. [...] >> If I could get access to debtags directly, I would prefer writing some >> kind of UDD query. The whole process of generating task files for games >> could and should be autogenerated on a server in my opinion. DebTags >> already provides a lot of useful additional information about games and >> I believe it is easier to convince people to update the debtags database >> than to motivate them to write task files by hand and check from time to >> time if they are up-to-date. > > Would you mind discussing this also on the debtags devel list. As I > told you Enrico Zini is considering this as misuse of DebTags and I > think before you implement something like this it is worth discussing. I was thinking about some kind of "read-only" queries but sure I will consider it and hope he will reply this time. [...] > Do you know other teams directly targeting at Games where it would make > sense to parse the machine readable files in VCS? I'm not sure. I know that the Perl, Python and Java teams maintain some language specific games but I don't think they consider themselves "games teams". Markus
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