Re: Love2d Game Packaging Policy
Miriam Ruiz writes:
> 2014/1/10 Steven Hamilton <oz@scorch.net>:
>
>> The supported method of love2d game distribution is to bundle everything
>> into the one file. The fact that it's interpreted and the source code "is"
>> the final build makes this easier. Personally I think it's great, but it is
>> clearly different to how the majority of software is delivered into the
>> debian packaging workflow (as something that needs compiled).
>>
>> The bad thing is, as you say, it makes it awkward for us to bugfix the code
>> inside the package. It's not impossible though and I'd expect an extension
>> of the standard I've proposed can be written to handle that, when it occurs.
>
> In my opinion, the source code should be decompressed in the original
> source tarball, and it should be debian/rules who would have to create
> the zip file with the extension .love that will go into the binary
> package. That way, whatever patches go to the source code, will work
> just the same as with any other package. Think about java's .jar files
> and you get the idea.
Sounds fair. Are there any packages that do that sort of thing already?
I haven't done that sort of thing with a rules file yet.
--
Steven Hamilton
I don't look like two zombies
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