zeno, i think i have forgotten to mention this in my mails: if you published the source directly as your version control system, and/or produce a .tar.bz2 file with your original source code (and third party additons like the music), things would be a little easier for us, and for other distributions too. (eg, f-droid likes to pull its sources from git or hg repositories).
-=| chrysn, 23.11.2013 16:48:55 +0100 |=-
> On Sat, Nov 23, 2013 at 05:22:29PM +0200, Damyan Ivanov wrote:
> > I intent to work on all the points and eventually upload theI think I addressed all my points. The result is in pkg-games Git[1].
> > package, if that's alright with you. (I am already member of
> > pkg-games, cc-ed).
>
> if you find the time before i do, i'd of course appreciate contributions
> to the package source in the team repo and it being uploaded!
I hope my contributions are not too invasive.
[1] http://anonscm.debian.org/gitweb/?p=pkg-games/hyperrogue.git
If the changes look alright to you, I'll upload soon.
I have only two wishes to upstream:
* lower CPU consumption
It seems the game redraws as often as it can, resulting in fps from
60 to well over 100 when the window size is reduced. This is an
overkill and a great laptop battery drainer
The same can be observed with the android version (albeit with fps
about 20, which is still too often, as the only moving things are
the treasures, which could be redrawn more seldom, I think)
* parallel build
it is a small issue, but when the source has to be rebuilt numerous
times (is when working on the packaging), employing all of the
available CPUs would help.