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Re: Bug#718323: another hyperrogue suggestion from debian reviewers

-=| chrysn, 23.11.2013 16:48:55 +0100 |=-
> On Sat, Nov 23, 2013 at 05:22:29PM +0200, Damyan Ivanov wrote:
> > I intent to work on all the points and eventually upload the 
> > package, if that's alright with you. (I am already member of 
> > pkg-games, cc-ed).
> if you find the time before i do, i'd of course appreciate contributions
> to the package source in the team repo and it being uploaded!

I think I addressed all my points. The result is in pkg-games Git[1]. 
I hope my contributions are not too invasive.

[1] http://anonscm.debian.org/gitweb/?p=pkg-games/hyperrogue.git

If the changes look alright to you, I'll upload soon.

I have only two wishes to upstream:

 * lower CPU consumption
   It seems the game redraws as often as it can, resulting in fps from 
   60 to well over 100 when the window size is reduced. This is an 
   overkill and a great laptop battery drainer
   The same can be observed with the android version (albeit with fps 
   about 20, which is still too often, as the only moving things are 
   the treasures, which could be redrawn more seldom, I think)

 * parallel build
   it is a small issue, but when the source has to be rebuilt numerous 
   times (is when working on the packaging), employing all of the 
   available CPUs would help.
   I tried to produce a patch to implement this, but the changes 
   looked quite invasive, so I'll leave this to Zeno.


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