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Re: Bug#689824: RFP: yquake2 -- Yamagi Quake II - Enhanced client for Quake II

On 02/10/13 19:53, Fabian Greffrath wrote:
> Please don't get me wrong, my comment was not meant to criticize you. I
> find your packaging perfectly reasonable. It is just that I'd generally
> like to split my packages into logical units.

No offence taken - I just wanted to point out that package granularity
is a trade-off, and it's necessary to think about costs and benefits
before splitting.

>> the server in
>> yamagi-quake2-common is just an executable that won't be run unless
>> someone deliberately runs it.
> This sounds reasonable, although it's a bit different from the way doom
> is handled in Debian.

I personally think the way Doom is handled in Debian is optimizing for
people who like game engines (perhaps unsurprisingly, since their
maintainers are pkg-games developers), whereas I've tried to optimize
the packaging of the Quake series for people who like playing games :-)

I consider the primary user-facing "product" to be the game, not the
engine - I would expect that users of these games usually first think "I
want to play Quake" and then second (or not at all) think "hmm, is
Darkplaces or Quakespasm the way I want Quake to look?", rather than
first thinking "I want to play something that uses the Darkplaces
engine" and second "hmm, do I want to play Quake or Xonotic today?".


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