On Fri, Aug 02, 2013 at 08:55:26AM +0200, Paul Wise wrote: > fontconfig is just a font discovery system, I don't think it will help > doing font fallback. I may be wrong, please test the code with a random > font name that doesn't exist on your system. i've tried running without vera, and it safely falls back to DejaVuSans-Bold.ttf. > In that case it would be best to generate the icon from the game at > build timeby running it under xvfb-run and taking a screenshot. the game does not have a mechanism for saving or loading games, adding such a mechanism would be a big effort, and would mean adding a big blob of data to the package just as well. besides, that would still not give the original icon, but a way to recreate a similar one at best. > Personally I think the #include mechanism they use to achieve their > current one-gcc-command build is a bit ugly. it is; but then again, it's a game of <10 source files, and the only effect it has is an increased build time when only one cpp file was modified. best reards chrysn -- There's always a bigger fish. -- Qui-Gon Jinn
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