On Fri, 2013-08-02 at 03:04 +0200, chrysn wrote: > zeno (the hyperrogue author) has shown interest in pango sdl, but won't > convert on short term. (currently, there's no i18n either). Cool, fair enough. > as i assume that fontconfig will do just that kind of fallbacks, i've > changed the depends from ttf-bitstream-vera to ttf-bitstream-vera | > fonts-dejavu-core. fontconfig is just a font discovery system, I don't think it will help doing font fallback. I may be wrong, please test the code with a random font name that doesn't exist on your system. > much better -- as a hidden feature, the game can be used as a hyperbolic > vector editor, which spits out c++ code. this, along with the other > hidden features, has been documented in the man page, with an additional > note in README.source concerning preferred forms of modification. Hmmm, interesting. > speaking of preferred forms of modification: i've obtained a more > original file the icon was created from; it used to be a screenshot, but > modifications were whose sources are lost (as it is common with this > kind of files). i added the most original version to the debian package > (with a include-binaries override), which is now shipped as .png, and > the xpm is generated from it. In that case it would be best to generate the icon from the game at build timeby running it under xvfb-run and taking a screenshot. > point taken and added, but i'll have to check carefully anyways if the > upstream build system changes much. Personally I think the #include mechanism they use to achieve their current one-gcc-command build is a bit ugly. > upstream has been very responsive and supportive Great to hear. > from my point of view, the package is in a releaseable state again (and > uploaded to mentors, see urls below). please review again and upload if > you don't find remaining issues. I'll have another look when I can (at a conference now). -- bye, pabs http://wiki.debian.org/PaulWise
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