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Re: Bug#718323: RFS: hyperrogue/3.7+dfsg-1 [ITP] -- non-euclidean graphical rogue-like game

On Fri, 2013-08-02 at 03:04 +0200, chrysn wrote:

> zeno (the hyperrogue author) has shown interest in pango sdl, but won't
> convert on short term. (currently, there's no i18n either).

Cool, fair enough.

> as i assume that fontconfig will do just that kind of fallbacks, i've
> changed the depends from ttf-bitstream-vera to ttf-bitstream-vera |
> fonts-dejavu-core.

fontconfig is just a font discovery system, I don't think it will help
doing font fallback. I may be wrong, please test the code with a random
font name that doesn't exist on your system.

> much better -- as a hidden feature, the game can be used as a hyperbolic
> vector editor, which spits out c++ code. this, along with the other
> hidden features, has been documented in the man page, with an additional
> note in README.source concerning preferred forms of modification.

Hmmm, interesting.

> speaking of preferred forms of modification: i've obtained a more
> original file the icon was created from; it used to be a screenshot, but
> modifications were whose sources are lost (as it is common with this
> kind of files). i added the most original version to the debian package
> (with a include-binaries override), which is now shipped as .png, and
> the xpm is generated from it.

In that case it would be best to generate the icon from the game at
build timeby running it under xvfb-run and taking a screenshot.

> point taken and added, but i'll have to check carefully anyways if the
> upstream build system changes much.

Personally I think the #include mechanism they use to achieve their
current one-gcc-command build is a bit ugly.

> upstream has been very responsive and supportive

Great to hear.

> from my point of view, the package is in a releaseable state again (and
> uploaded to mentors, see urls below). please review again and upload if
> you don't find remaining issues.

I'll have another look when I can (at a conference now).



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