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Re: Standardizing various games packaging things across distros



Hi,

On 05/05/2011 11:04 AM, Richard Hartmann wrote:
On Thu, May 5, 2011 at 10:58, Hans de Goede<hdegoede@redhat.com>  wrote:

With Bas' approach every game binary (or rather the sources it is build
from) still needs to be patches to use the passed in fd, rather then trying
to open the highscore file itself.

Correct. This is inevitable unless upstreams adopt either patch.


As for auditing:
1) The highscore parsing code should still be audited in either case, since
   someone subverting the game will still be able to write malicious content
   to it in either case

Correct, but that still means fewer places to audit.


2) The rest of the code will be a simple standardizes snippet directly at
   the start of main, and once control is passed this snippet all elevated
   rights are permanently gone, see here for the snippet Fedora is using:
   http://fedoraproject.org/wiki/SIGs/Games/Packaging

The other approach would also result in one single snippet (unless I
am forgetting something)?

Right, so from a security pov and needed patching pov both approaches
are equal, except that having a special right helper also requires:
-adding launcher scripts / modifying .desktop files
-writing such a helper

More importantly, Fedora has already been using the approach I advocate
for a few years, and has patches for many games for this already and
has been feeding these upstream where possible.

So on one hand we have this approach which looks good on paper, and
on the other hand we've this approach which looks equally good on
paper, and which is actually implemented already for a lot of
games. Which to me makes it really easy to decided which approach
to choose.

Regards,

Hans


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