[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Standardizing various games packaging things across distros



Hi,

On 05/05/2011 10:46 AM, Richard Hartmann wrote:
On Thu, May 5, 2011 at 10:32, Hans de Goede<hdegoede@redhat.com>  wrote:

This approach is just as safe as yours, once
the rights have been unrevokably dropped, nothing bad can be done any
more other then what can be done through the fd.

Not quite true as with Bas' approach there is exactly one binary that
needs to be secured whereas with your approach every single game
binary needs to be patched and audited.

With Bas' approach every game binary (or rather the sources it is build
from) still needs to be patches to use the passed in fd, rather then trying
to open the highscore file itself.

As for auditing:
1) The highscore parsing code should still be audited in either case, since
   someone subverting the game will still be able to write malicious content
   to it in either case

2) The rest of the code will be a simple standardizes snippet directly at
   the start of main, and once control is passed this snippet all elevated
   rights are permanently gone, see here for the snippet Fedora is using:
   http://fedoraproject.org/wiki/SIGs/Games/Packaging

Regards,

Hans


Reply to: